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George Ebey first developed a passion for storytelling during college, when a creative writing course led him to produce a fully edited portfolio of speculative fiction stories. Since then, he has written numerous works in multiple genres and has had stories published in several anthologies. For over a decade, he has also served as a contributor to the International Thriller Writer’s online magazine, The Big Thrill.

George was born and raised in Ohio, where he still lives with his wife and an ornery cat. When he’s not writing, he enjoys being outdoors, vlogging on his YouTube channel, and searching for new and interesting places to explore.

He is the author of the Helen of Mars series published by Glass House Press Nocturnal and of the 2025 release of Dawn of the Phoenix with Alarian Press. He also has short stories in many anthologies.

Listen to George talk books with Dean on the LSG Media Podcast


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BOOK TWO – RELEASED NOVEMBER 2025

The Outlands are in chaos.

In the wake of a fierce battle, an ancient evil has awakened. Harsh, driven, and bent on domination, the Sphinx—aided by its Gryphon allies—seeks to gain the elements of earth, wind, and fire. Quite simply, possession of these forces will make the Sphinx unstoppable.

But not if Maliki can help it.

Out of his depth and far from home, young Maliki finds himself grieving, overwhelmed, and stranded in an unknown world. But he is not alone. With him stands Pike, a battle-ready Centaur; Thorn, a fiercely loyal Spot Bear; and another ancient power, one that represents hope in this fight, the Phoenix.

Back home, Elsa, Maliki’s mother, is entrenched in her own battle. Determined to confront the Alarian people’s short-sightedness, she fights to find aid for her son as he journeys across a nightmarish landscape in his quest to find the elements before the Sphinx.

Maliki’s journey will be hard. And as the forces of evil grow stronger with each passing day, he finds himself faced with the greatest trial any of his kind has ever known.

The Sphinx is rising.

And time is running out.

The city of Alaria is failing.

Built on the peak of a large mountain, it is a haven for the winged people who live there. Here, they are shielded from the dangers of The Outlands—a lawless place teeming with beasts at every turn. But all is not well.

One among them, a boy named Maliki, is the only member of their race to be born without wings. Some take this as a sign that the protection of Alaria is waning.

The only way to prevent this fate is by seeking the healing power of The Phoenix, a mysterious outland being whose return to their great mountain home is long overdue.

This is no small task. Leaving the city is strictly forbidden.

But when the person he cares about the most falls ill, Maliki will defy the rules and set out on his own to find The Phoenix. Alone and afraid, he will enter a brutal world where even the mightiest of creatures struggle to survive. And as war brews in The Outlands, he must face an impossible task.

Find The Phoenix.

Save his people.

And save the world.

Four friends. One cursed pumpkin patch. And a night they won’t soon forget.

Peter, Frankie, Matt, and Dani are The Creeps, an exclusive club dedicated to the love of monsters and all things that go bump in the night. To them, Halloween is their favorite time of year, a time that practically demands they do something spooky.

Old Man Wilson’s farm is close to their neighborhood. Nothing grows there anymore. Nothing except for the pumpkin patch, which produces plenty of pumpkins each year. Pumpkins that the farm’s reclusive owner never harvests.

So why not sneak onto the property and take a few? What’s the worst that can happen?

Little do they know that an ancient curse has befallen the farm, and by taking the pumpkins, they have unleashed a hidden danger that will not rest until it destroys them, their families, and their entire town. With nowhere to turn, the four realize it is up to them to face the threat and figure out how to stop it.

They will soon find out that it is one thing to be a fan of monsters, but quite another to go up against a real one. And as Halloween looms, they will discover just how creepy the season can be.

Order a signed copy from the author – HERE


She always thought that Role Playing Games were safe. Until she ran into one that wasn’t.

Helen Hunter isn’t anything special. Just a techie teenager who likes to play online games, build custom robots, and test her skills in the occasional gaming competition.
She definitely isn’t looking to do anything more than that.
But when her mother falls ill, putting the entire family’s future at risk, she finds herself on a path that will take her beyond online games and into outer space.
To Mars.
There, a shady corporation called MARSCORP has a fleet of rovers mining ore on the Red Planet. Rovers controlled remotely by freelance operators on Earth. And her parents, desperate for the money to pay incoming medical bills, have just signed a contract for their own rover. Even worse, they’ve put everything on the line to cover the cost of it. The house. Their savings. Helen’s future.
Suddenly Helen is thrust into a world she can only see on a computer screen—a real-life RPG. And a game where the stakes are a whole lot higher than just having to go back to the start. The mission: Find enough ore to pay off the contract. The danger: a band of thieves intent on taking everything she earns.
Then she discovers that Mars is full of secrets. This is no simple mining operation. Someone else—someone who isn’t with MARSCORP—is gaming the system. Someone else is controlling those thieves.
And they’re intent on destroying operators like her parents.

Now in the fight of her life, she will learn just how dangerous some games can be… and how far some people will go to win.

ORDER TODAY FROM AMAZON HERE


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*You answer this ad at your own risk.

New mining and tech company MARSCORP promises that the sky is the limit. But people who invest quickly realize that once you’re in, it’s something else entirely: a game of thievery, skullduggery, and outright bravery—but only by some. A planet populated entirely by mechanical rovers, but full of monsters, just the same. Monsters born from human malice, desperation, greed.

Welcome to the world of Helen of Mars, tales of a not-too-distant future where the strong prey on the weak, and heroes are forged on the dusty surface of the Red Planet.

E-BOOK AVAILABLE NOW


DEBBI & Other Stories From the Helen of Mars Universe
Helen of Mars is found in the Brave New Girls: Tales of Girls and Gadgets anthology.
The author has other great stories in the BNG: Stories of Girls who Science and Scheme  and in BNG: Tales of Girls Who Tech and Tinker. Ebey also has a story in the Knocks & Howls Anthology
All proceeds from BNG are donated to a scholarship for the Society of Women Engineers.**

New article posted on Glass House Press: George Ebey


Mr. Ebey is also a contributing editor to the International Thriller Writer’s

online webzine, The Big Thrill.

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Looking for something fun to read while waiting for the next book? Visit Wattpad

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